If we open all the boxes at once it will be a mess, so we should first mark some of them as not being touched. Once a box is opened it will disappear, and the items contained within will take up a lot more storage space than the box itself. These will be opened by colonists automatically and contain much-needed supplies like clean water and food rations. You might have noticed the boxes sitting in the storage zone. As your base gets bigger, you’ll need to make new storage zones to keep things organized and running smoothly. If you have a long walk to the main storage area, it will take colonists that much longer to walk there and then back to work. Managing colonist movement paths is one of the most important parts of this game. (In other words - there’s no ore or metal available in the list of items, because we haven’t done any mining yet.) Just keep in mind for the future, you will be able to create zones and add any combination of items to them as long as you have discovered the item. That means that if an item doesn’t have a better place, colonists will drop it here.įor now, this is what we want, so you can leave this menu un-touched. The empty boxes near the top represent any items stored on the tile you clicked on (currently, we have no stuff, so the boxes are probably empty):īelow the tile inventory is the Storage Zone information (Items Allowed, Items Not Allowed, and Is Fallback Zone all have to do with the storage zone).Īs long as NO items are allowed, “Is Fallback Zone” will be set to YES. This is what the tile’s inventory tab looks like. To know about the storage zone, we want to go to the “Inventory” tab, which is the 2nd one: You’ll see a box on the left side of the screen pop up with information about the room. Left click on a tile in the storage zone. Inspect the Storage ZoneFirst, let’s go over how to get information about this zone.
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